Ongoing technological developments offer a wide range of opportunities for the creative industries. In the fundamental fields of the global market where creative industries can grow – design, film production, music, animation, interactive media, computer games, digital advertisement, gastronomy and cultural heritage – the creative industries need scholars and professionals who can use interdisciplinary thinking skills to develop new approaches for the utilization of technologies and digital products. All over the world, there is an expanding need for experts who can creatively manage the convergence of different communication platforms, who can analyze, anticipate and address the changing needs and expectations of individuals as consumers or as citizens.
More so than in the past, creative industries in today’s world comprise increasingly complex components and processes in terms of form, function, material and production. Consequently, it is becoming more important to acquire an interdisciplinary understanding of new concepts of the 21st century, such as interaction design, experience design, and service design.
This new interdisciplinary field which combines applied design,social and behavioral sciences, computation, and experimental design requires an extensive understanding of human cognition,emotions, and perceptions; of systems and informatics; of the history and philosophy of science; of technology, and information. Therefore, close collaboration between the disciplines of design, computing, psychology, sociology, history and media studies is imperative.
This graduate program aims to provide students with an opportunity to acquire an applied, theoretical, and critical understanding of interactive communication, experience design and service design, and to develop as researchers and practitioners.
Graduates of the MA Program in Design, Technology and Society can work in many national and international academic positions, journals and publishing houses in design, technology and society, research centers, and private and public institutions serving in the relevant field, provided that they provide the necessary competencies.
|DTES 630 Research Practicum
|Students are familiarized with problems that are frequently encountered during different phases of empirical research. Subsequently, students are guided through problem solving in an ongoing research project. Students gain experience in documentation, resolution, and the implementation of the solutions of problems in empirical research.|
DTES 501 Interdisciplinary Research Methods
|An overview of interdisciplinary thinking / Psychological perspective / Sociological
perspective / Philosophical perspective / Historical perspective /Technological perspective Design perspective / Case studies
|DTES 514 Design Thinking For Interactivity:||Introduction to developing creative ideas for interaction design. Interaction Design Principles and breaking the rules in the principles. Re-reading of designs developed by ancient cultures for interpretation in interactive design. Design analysis within evolving technologies. Utilization of a workshop format: the description of the task, video-sketches presentation, individual and group practice and critique, collective overall evaluation.|
|DTES 521 Philosophy of Technology||Explores a variety of philosophical traditions and critical approaches towards technology and design and their relationship to society. The ubiquity of mobile and wireless communication technologies necessitates questioning the premise of the neutrality of technology, design and their relationship with modernity. The course will review the following approaches to technology: critical theory, existentialism, autonomous Marxism, feminist theory and cybernetics. Works of Norbert Weiner, Martin Heidegger, Walter Benjamin, Karl Marx, Jacques Ellul, Herbert Marcuse, Jean Baudrillard, Judy Wacjman, and other theorists will be discussed.|
|DTES 524 Interactive Information Design||Builds upon the fundamentals of architecture and representation of information. The course starts by exploring the journey from data to information with regards to relation, grouping, hierarchy as well as the mental information processing. Second part of the course focuses on forming, representing and visualising the information for different types of media and with different case studies such as instructional design, time-series, spatio-temporal data, comparison, big data. Last part further explores tangible, gestural, device based interaction with the information.|
|DTES 541 Theories of Visual Culture||Examination of influential historical and contemporary theoretical debates about the dominance of visual and image culture in the 20th and 21st centuries. Consideration of the psychological, social and intellectual effects of the rise of spectatorship, its impact on our quotidian experiences as well as theories that challenge its dominance. Conceptual texts including those of Benjamin, Chion, Debord, Deleuze, Marks, Mirzoeff, Mitchell, Ranciere, and Sontag.|
|DTES 544 Media and Visual Arts Project||Student projects focusing on conceptualization, planning and execution of a production cycle in a medium that student chooses to work on (e.g. television, video, documentary, web, animation, video gaming, advertising).|
|DTES 549 Theories and Methodologies in Design||Survey of different theoretical and methodological approaches to design research and practice. Definitions of design and design activity; the designer’s role in the 21st century, designerly ways of doing and knowing, theory construction in design. Three types of design research: research for, in and through design.|
|DTES 590 / SEMİNER|
|DTES 630 Research Practicum||3|
|DTES 501 Interdisciplinary Research Methods||2||1|
|DTES 514 Design Thinking For Interactivity:||3|
|DTES 521 Philosophy of Technology||3|
|DTES 524 Interactive Information Design||3|
|DTES 541 Theories of Visual Culture||2|
|DTES 544 Media and Visual Arts Project||2||5||4|
|DTES 549 Theories and Methodologies in Design||2|
|DTES 590 / SEMİNER||2|