DTES 630 Research Practicum
Students are familiarized with problems that are frequently encountered during different phases of empirical research. Subsequently, students are guided through problem solving in an ongoing research project. Students gain experience in documentation, resolution, and the implementation of the solutions of problems in empirical research.
DTES 501 Interdisciplinary Research Methods
An overview of interdisciplinary thinking / Psychological perspective / Sociological
perspective / Philosophical perspective / Historical perspective /Technological perspective Design perspective / Case studies
Electives:
DTES 514 Design Thinking For Interactivity:
Introduction to developing creative ideas for interaction design. Interaction Design Principles and breaking the rules in the principles. Re-reading of designs developed by ancient cultures for interpretation in interactive design. Design analysis within evolving technologies. Utilization of a workshop format: the description of the task, video-sketches presentation, individual and group practice and critique, collective overall evaluation.
Credit: 3
DTES 516 Children’s Books
An introduction to picturebook design and research. Evaluating the educational, cultural, social and economic impact of children’s books and interactive electronic storybooks. Overview of projects in relation to language development. Understanding how picturebooks work. Analysis of multilingual, multicultural, experimental, creative, postmodern books.
Credit: 3
DTES 521 Philosophy of Technology
Explores a variety of philosophical traditions and critical approaches towards technology and design and their relationship to society. The ubiquity of mobile and wireless communication technologies necessitates questioning the premise of the neutrality of technology, design and their relationship with modernity. The course will review the following approaches to technology: critical theory, existentialism, autonomous Marxism, feminist theory and cybernetics. Works of Norbert Weiner, Martin Heidegger, Walter Benjamin, Karl Marx, Jacques Ellul, Herbert Marcuse, Jean Baudrillard, Judy Wacjman, and other theorists will be discussed.
Credit: 3
DTES 522 Video Game Studies
Video game as a medium has gone beyond the arcades of its early days and penetrated our living rooms through complex console systems and mobile devices as a “way of life”. In this perspective, this course reviews the field of digital game studies and historically situates the emergence of video games as a medium and explores the theoretical landscape of contemporary game studies. The course also focuses on topics such as video game theory, political economy and space, video game labor, race, gender, sexuality, design and software, globalisation, pedagogy, resistance, and aesthetics. Research methods with respect to video games will also be discussed.
Credit: 3
DTES 523 The City in Visual Culture
Examines how architects, artists, filmmakers and urban planners conceive the identity of cities. Indeed, the current debates on gentrification and resistance thereto call for a more refined understanding of the processes in the re-imagination and transformation of modern cities. This course will explore historical and recent debates on the city and modernity, public space, disasters and ruins, museums, virtual cities, and marketing strategies. Readings and visual material ranging from paintings, photographs, films, grafitti art, installations, architecture and design will be discussed. The focus will be on European cities such as London, Berlin, Marseilles, Rome and Istanbul.
Credit: 3
DTES 524 Interactive Information Design
Builds upon the fundamentals of architecture and representation of information. The course starts by exploring the journey from data to information with regards to relation, grouping, hierarchy as well as the mental information processing. Second part of the course focuses on forming, representing and visualising the information for different types of media and with different case studies such as instructional design, time-series, spatio-temporal data, comparison, big data. Last part further explores tangible, gestural, device based interaction with the information.
Credit: 3
DTES 529 Interface Design
Brief history of interface design in human-computer interaction from solid user interfaces to wearable interfaces. The stages of interface design and planing the process. Methods used in interface design and its testing. Elements of user interface (UI) design, look & feel, layout, information architecture, navigation, dialogue, patterns, guidelines and standards. Case studies from different fields: command line interfaces, graphical user interfaces, object oriented user interfaces, tangible, wearable, gestural interfaces. User interface design in the future.
Credit: 3
DTES 533 Re-reading in Design
Introduction of re-reading method in design and practices. Overview of methods in design, specifying parameters to select and examine the objects, selection of objects, object analysis, reinterpretation, discussions about the challenges.
Credit: 3
DTES 538 Mediated Reality
Reality-shifting paradigms: mixed, dual, blended realities and their reflections on technology. Real, virtual, augmented, diminished and synchronized realities. The concept of reality in today’s digital world. Discussions on recent topics such as cyborgology, cyborg-art, super-human studies, world-making and where the world is going. Exploring the sensory and cognitive abilities of humans; how technology can change these abilities and our experience with the world surrounding us.
Credit: 3
DTES 539 Programming for Physical Prototyping
Learning the theoretical background of common prototyping methods, experiencing electronic prototyping applications, producing low fidelity preliminary prototypes, gaining knowledge for programming micro-processors (e.g. Arduino), learning to print 3D models from a 3D printer.
Credit: 3
DTES 541 Theories of Visual Culture
Examination of influential historical and contemporary theoretical debates about the dominance of visual and image culture in the 20th and 21st centuries. Consideration of the psychological, social and intellectual effects of the rise of spectatorship, its impact on our quotidian experiences as well as theories that challenge its dominance. Conceptual texts including those of Benjamin, Chion, Debord, Deleuze, Marks, Mirzoeff, Mitchell, Ranciere, and Sontag.
Credit: 3
DTES 547 Usability Measurement Methods
In this course, students will improve their usability test skills analyzing each steps: Planning usability tests, specifying persona and user groups, preparing test materials, conducting test, analyzing data and creating design guidelines.
(The course will be open by DTES 447 code for undergraduates.)
DTES 544 Media and Visual Arts Project
Student projects focusing on conceptualization, planning and execution of a production cycle in a medium that student chooses to work on (e.g. television, video, documentary, web, animation, video gaming, advertising).
DTES 549 Theories and Methodologies in Design
Survey of different theoretical and methodological approaches to design research and practice. Definitions of design and design activity; the designer’s role in the 21st century, designerly ways of doing and knowing, theory construction in design. Three types of design research: research for, in and through design.
Credit: 3
SOCI 502 Sociology Of Communication And Information
Examination of the sociology of the communicator, audience, content, effects, flow and diffusion research, and communication as a social process. The role of communication and information technology, relations between economics, technology, power and culture.
ENGR 401: Innovation and Entrepreneurship
Entrepreneurship is creating something new and innovative with potential financial success in return. This course provides applied entrepreneurship know-how on the foundation, priorities, financing, finding the right employees, getting the word out, business development as well as entrepreneurial attributes such as commitment, determination, perseverance, goal oriented problem solving, team building. Teams of students will work on transforming an idea into a company which is ready for financing. Part of business success depends on understanding how relationships lead to other things. Hence, the course will also feature guest speakers from entrepreneurs and investors so that they share their successful as well as unsuccessful experiences which are often more valuable.
MAVA 404 Culture Heritage Management I
Conservation, interpretation, communication and management of all archaeological and historical resources that are regarded as cultural heritage. Theoretical and methodological approaches, social and political factors, which shape our understanding and management of the cultural heritage. Examination of local and global, international and national institutions which deal with cultural heritage, the relevant legislation and conventions that impact the management of these resources.
MAVA 411 Political Communications
Introduction to the field of political communication, conceptual approaches to analyzing communication in various forms, including advertising, speech making, election campaigns, and candidates’ and office-holders’ uses of news. Interplay between mass m
MAVA 423 Animation
Focus on the practice, theory, and history of animation. 2D and 3D computer animation. Use of computer based editing, production via 2D and 3D animation tools. Applications for 3D web animation and web design.
MAVA 424 Game Design
Design fundamentals of video and computer games. Practical aspects of game development. Study the components of game design process. History and type of computer games, gameplay mechanics and challenges.
ARHA 473 Curating Contemporary Art
Explores the role and responsibilities of the curator in contemporary art. Recently this has expanded beyond galleries and museums to include an array of agencies in the creative, cultural, educational and industrial sectors and a diverse range of artistic and media forms. The course will review the methods and theories of curatorial practice and provide a critical framework for understanding and appreciating contemporary curatorial practice, its current issues and debates. Readings from architecture, art history, cultural criticism, heritage studies and critical theory will be discussed. Local, national and international case studies will be considered.
SOCI 432 Culture and Behaviour
An examination of psychological processes in cultural context. The self and the family, cognition, social behavior, organizational behavior and work values from a cross-cultural perspective.
PSYC 510 Emotion and Motivation
The course provides an overview of theories and research in emotion and motivation. Readings will examine the role of emotions and motivations in verbal & nonverbal communication, decision-making and reasoning, social functioning, and psychopathology.
Whenever possible, students will be exposed to these topics at different levels of analysis including biological, cognitive, and social.
PSYC 521 Cognitive Development
Theoretical and measurement approaches to children’s understanding of the physical and the mental world; assessment of intellectual development, language competence and communicative skills.
PSYC 508 Human Memory
Theories of memory, methods of studying memory processes, the relationship between memory and other processes and contemporary research in memory.
PSYC 511 Cognitive Neuroscience
This course gives a broad overview of the neural bases of cognition. It covers basic neuroanatomy, a description of the neuroscience methods, and a survey of fundamental topics such as neural basis of vision, executive function, learning and memory, attention, emotion, thinking and problem solving, and social cognition.
PSYC 515 Neural Basis of Memory
The goal of this course is to provide students with an overview of the neural basis of memory. This course covers topics in cutting edge research related to the cognitive neuroscience of human memory, including neural correlates of working memory, cognitive control of memory, long-term memory encoding, long-term memory retrieval, and the impact of aging on various memory processes.
PSYC 524 Social Development:
Social development in childhood; prosocial behavior, aggression, empathy, emotional and behavioral regulatory skills, examining how these skills and behaviors, individual and environmental factors affect development.
PSYC 664 Social Cognition
This course involves an in-depth analysis of socio cognitive theories regarding how people make sense of other people, themselves, and social situations. Social cognition is an approach to studying. The course will cover selected topics including factors that affect information processing, the role of emotions and memory, errors and biases, and the development of self-concept.
ARHA 504 Museum Studies and Cultural Heritage Management I
An introduction to the practical and theoretical aspects of working in and with a variety of museum institutions in Türkiye and abroad. The course is organized in modules and taught by local faculty and visiting experts from museums. Topics include museum theory and history, public education, collection management, exhibitions; conservation issues and approaches, and interpretation.
ARHA 505 Museum Studies and Cultural Heritage Management II
An introduction to the practical and theoretical aspects of working in and with a variety of cultural heritage institutions in Türkiye and abroad. The course is organized in modules and taught by local faculty and visiting experts from cultural heritage institutions around the world. Topics include public education, conservation issues and approaches, sustainability, protection of cultural heritage, national and international law related to heritage, international organizations and conventions, site management and interpretation.
MKTG 402 Marketing Strategy
Application of strategic marketing planning frameworks to analysis of marketing problems, dynamic study of marketing strategy with a market customer and competitor perspective. In depth examination of strategies for building new brands as well as extending and defending the equity in established brands.
MKTG 406 New Product Development
The objective of the course is to study the management of a successful new product development process. Topics include product development objectives and organizational constraints, understanding customer needs, analyzing new product development opportunities, positioning, project management, new product performance measures and risk assessment, and product launch management.
MGIS 501 Management Information Systems
The technological and institutional factors that influence the choice of hardware and software components of a management information system; introduction to systems analysis through teamwork on an actual business systems analysis problem.
HIST 412 Cultural History
Examines theoretical and working paradigms from anthropology, art history and critical theory to explore different approaches to selected issues in cultural history.
LAW 446 Law of Information Technologies
A general conceptual background on social impacts of information technologies with a view to explore substance of rules that constitutes cyberlaw. General framework designed for the regulation of use of information and major technological components. Relevant legislation for the governance of internet, cybercrimes, personal data protection, e-signature and some specific legal problems arising due to exchange of information.
MAVA 430 Media and Identity
Images of race, ethicity and gender in media and particularly the ways in which gender, ethnicity and race are constructed and represented in different communication contexts, the reproduction of prejudice and discrimination, media policy, structural factors associated with inequalities regarding access to media, and information, communication and media policy.
MAVA 431 Advanced Video and Post Production
Advanced projects in film making, video editing, compositing and motion graphics. Working with non-linear editing, compositing layers of computer generated imagery, live action video, special effects, design of titling and motion graphics.
MAVA 441 Human Resource Management
Basic functions of Human Resource Management from a generalist perspective for all managers; job design, recruitment, selection, training and career development, compensation and benefits, performance appraisal and discipline in organizations; current developments in HRM abroad and in Türkiye.
MAVA 443 Communication Campaigns
Theoretical and practical overview of the audiences, messages, and evaluation of communication campaigns. Principles of planning and evaluation relevant to several kinds of campaigns. Campaign goals, strategies, and creative tactics; research design and implementation, audience segmentation. Analysis of campaign-related data sources.
MAVA 445 New Media and Society
The social, political, and technological dynamics of new media. Relationship between media technologies and society. Investigation of how new media frame our experience of the world and social relations. Examination of topics such as interactivity, convergence, democracy and the internet, privacy, surveillance, intellectual property and cyber identity.
CSHS 503 Social Theory
Surveys some of the main themes and names in social theory. Examines in depth the classical foundations of sociological theory, especially the works of Marx, Weber and Durkheim. Focuses on some of the important early and late twentieth-century thinkers, including Gramsci, Bourdieu and Foucault, and discusses the feminist and postcolonial challenges to classical theory.
CSHS 511 Social Stratification
Introduces students to the major theories and empirical trends in social stratification. Examines dimensions of social inequalities and stratification, such as class, race, ethnicity and gender from a comparative, historical, and global perspective.
CSHS 538 Social and Political Movements
Engages some of the theoretical perspectives, conceptual issues/questions, and empirical research that animate the study of social movements and collective action. It will look into the individual and collective involvement in social movements, as well as examine the social and political context of collective action. How and why do social movements emerge? How are social movements organized? How do activists choose political tactics and strategies? What are, if any, the effects of social movements on processes of social and political change?
PHIL 413 Aesthetics
The nature of art, reality and realization in art, the moral and political aspects of art and art critique.
PHIL 442 Philosophy and Literature
Philosophical evaluations of literature. Topics include the logic of narrative, theories of interpretation, fictional representation, the concept and function of the unconscious, ethics and the idea of the self in the history of literature, and the comparison of poetic language with non-poetic language.
PHIL 432 Philosophical Perspectives on Gender
The aim of this course is to introduce the students to the issues, debates and themes in the contemporary feminist theory. We will emphasize the impact of recent social theories and their destabilizing influences in comparison to the unifying theme of the earlier feminist theories. We will focus on the conceptual debates surrounding issues such the body, sexuality, sexual identity, the category of woman and the politics of difference.
PHIL 446 Human Rights and Philosophy
A study of the basic concepts of human rights and freedoms and their development. Discussion of the principles of various legal systems.
MGIS 541 Database Management Systems
Database concepts for management, planning, and conceptual design, design and administration, classical systems, relational and distributed systems, Internet database environment, implementation of database management systems.
MGMT 502 Organizational Behaviour
Human behavior and interpersonal relations as they occur in organizational context, particularly work teams.
HIST 409 Gender,Culture and Politics
The role of gender in public and private life and its political, cultural and social implications.