DTES 500

GSSSH - DTES
Undergraduate Programs
Credit:0

DTES 516

An introduction to picturebook design and research. Evaluating the educational, cultural, social and economic impact of children's books and interactive electronic storybooks. Overview of projects in relation to language development. Understanding how picturebooks work. Analysis of multilingual, multicultural, experimental, creative, postmodern books.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 523

Examines how architects, artists, filmmakers and urban planners conceive the identity of cities. Indeed, the current debates on gentrification and resistance thereto call for a more refined understanding of the processes in the re-imagination and transformation of modern cities. This course will explore historical and recent debates on the city and modernity, public space, disasters and ruins, museums, virtual cities, and marketing strategies. Readings and visual material ranging from paintings, photographs, films, grafitti art, installations, architecture and design will be discussed. The focus will be on European cities such as London, Berlin, Marseilles, Rome and Istanbul.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 544

Student projects focusing on conceptualization, planning and execution of a production cycle in a medium that student chooses to work on (e.g. television, video, documentary, web, animation, video gaming, advertising).

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 551

Topics will be announced when offered.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 514

Introduction to developing creative ideas for interaction design. Interaction Design Principles and breaking the rules in the principles. Re-reading of designs developed by ancient cultures for interpretation in interactive design. Design analysis within evolving technologies. Utilization of a workshop format: the description of the task, video-sketches presentation, individual and group practice and critique, collective overall evaluation.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 522

Video game as a medium has gone beyond the arcades of its early days and penetrated our living rooms through complex console systems and mobile devices as a “way of life”. In this perspective, this course reviews the field of digital game studies and historically situates the emergence of video games as a medium and explores the theoretical landscape of contemporary game studies. The course also focuses on topics such as video game theory, political economy and space, video game labor, race, gender, sexuality, design and software, globalisation, pedagogy, resistance, and aesthetics. Research methods with respect to video games will also be discussed.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 534

Design fundamentals of video and computer games. Practical aspects of game development. Study the components of game design process. History and type of computer games, gameplay mechanics and challenges.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 550

Topics will be announced when offered.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 553

Topics will be announced when offered.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 501

Review of descriptive statistics and basic research methodology. Experimental methods and research design including, research and publication ethics, one-way analyses, factorial designs, repeated measures, analysis of covariance, and the analyses of main effects, simple effects and interaction comparisons.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 521

Explores a variety of philosophical traditions and critical approaches towards technology and design and their relationship to society. The ubiquity of mobile and wireless communication technologies necessitates questioning the premise of the neutrality of technology, design and their relationship with modernity. The course will review the following approaches to technology: critical theory, existentialism, autonomous Marxism, feminist theory and cybernetics. Works of Norbert Weiner, Martin Heidegger, Walter Benjamin, Karl Marx, Jacques Ellul, Herbert Marcuse, Jean Baudrillard, Judy Wacjman, and other theorists will be discussed.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 524

Fundamentals of architecture and representation of information. The journey from data to information with regards to relation, grouping, hierarchy as well as the mental information processing. Forming, representing and visualizing the information for different types of media. Case studies such as instructional design, time-series, spatio-temporal data, comparison, big data. Exploration of tangible, gestural, device based interaction with the information.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 547

Improvement of usability test skills analyzing each steps. Planning usability tests, specifying persona and user groups, preparing test materials, conducting test, compiling and analyzing data, and creating design guidelines.

GSSSH - DTES
Undergraduate Programs
Credit:3

DTES 552

Topics will be announced when offered.

GSSSH - DTES
Undergraduate Programs
Credit:3